Asteroids

Posted by | Posted in Game Development, Pioneer | Posted on 08-02-2015

These are some screenshots of a test asteroid created via procedural methods for Pioneer Space Sim.

Space MMO – Pioneer-alike

Posted by | Posted in Game Development, Pioneer | Posted on 29-06-2013

Space game MMOs… A brain dump:

I’ve been inspired to brain dump by a post on the Paragon forum.

To quote:

Will multiplayer be instanced or MMO style?
If MMO will players be able to transverse to other servers/galaxy’s with their ships,equipment and credits?

Now, leaving aside the question of what they might mean behind instancing, lets instead think about how a space game like Paragon, not Pioneer note, Paragon might choose to implement an MMO gameplay model.

NB: Paragon is a sort of daughter project to Pioneer. It’s forked from the Pioneer codebase and occasionally pulls in work we do. However Paragon has it’s own developers, development and game specific code, scripting, storyline and art. I’ll be discussing these things from being a Pioneer developers point of view.

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